Sitting at the heart of Control's narrative is a compelling and cryptic storyline. The plot does not unravel in a conventional linear fashion but takes the player on an immersive journey filled with obscure clues, intriguing turns, and engaging revelations, constantly holding their interest and encouraging them to dig deeper into this intricate world.
The key protagonist in Control's plot is Jesse Faden, a determined and resilient woman. Jesse's journey within the story begins with a personal quest: the search for her lost brother, Dylan. This crucial quest for her missing sibling ultimately leads her to the enigmatic Federal Bureau of Control (FBC). Thus, her individual search not only propels the narrative forward but also lays the foundation for the introduction of the wider universe of Control.
The Federal Bureau of Control, or FBC itself, is a fascinating entity within the story. Portrayed as a clandestine U.S. government agency, the FBC is primarily tasked with investigating and containing phenomena that defy commonplace explanations. Its importance is not limited to its official mandate; the Bureau represents the game's entire setting, providing a vast and rich canvas against which the story progressively unfolds.
The FBC headquarters, colloquially known as "The Oldest House," further adds an element of intrigue to the narrative. Envisioned as a colossal brutalist skyscraper located in the heart of New York City, The Oldest House transcends the norms of physical space and reality. The seemingly endless and labyrinthine headquarters presents players with a world where normal rules don't apply, further deepening the mystery surrounding the plot and keeping players captivated in the process.
The narrative of Control stands out for its heightened sense of mystery and the constant engagement with the paranormal. Unlike many mainstream video games, Control does not shirk away from embracing the weird and the unexplained. Instead, it invites players into a world that is steeped in paranormal phenomena, diversifying the core gaming experience and setting itself apart from conventional narrative norms.
A key element of Control's paranormal narrative is grounded in the responsibilities of the Federal Bureau of Control (FBC). The agency's primary mandate, investigating and containing the paranatural, exposes players to an array of phenomena that challenge their understanding of what constitutes reality. Such exploration into the realms of the unknown and the unexplainable forms an integral part of Control's narrative, marking a distinct departure from logical norms and captivating players with its sheer unpredictability.
Action in Control is driven significantly by the discovery and handling of various supernatural objects, known colloquially within the narrative as "Altered Items." They are not just inanimate props positioned within the game environment but dynamic elements serving as primary narrative catalysts. These objects hold the unsettling power to influence and reshape perceived reality - a testament to the game's commitment to exploring paranormal themes.
The powers and mysteries that these "Altered Items" possess often serve as an instigating force within Control's narrative. They aren't simply plot devices but form an integral part of the storyline, directly affecting the course of character actions and narrative progress. Their continual potential for instigating change and conflict ensures that the narrative maintains its taut pace, keeping players engaged and curious throughout their gaming journey.
Through Jesse's search for her brother and the struggles within the FBC, Control manages to present a series of rich character arcs. Jesse herself is a resilient character whose past and experiences slowly start to unravel as the game progresses. Her relationship with her brother Dylan, the eerie yet intriguing janitor Ahti, and the FBC's chief Emily Pope are only some of the character dynamics that enrich the intricately woven narrative of the game and provide emotional depth to the brutally impersonal world of The Oldest House.
One of the standout features of Control's narrative is its brilliant use of narrative devices and game mechanics that serve to reinforce the storyline. The game makes use of environmental storytelling, fleshing out its narrative through visual elements, audio cues, and found documents. Meanwhile, the game's combat and progression systems are heavily tied into the narrative, utilizing a supernatural ability system that directly links to the narrative's supernatural elements.
Control is filled with a rich array of themes and symbolism that give depth to its narrative. The game constantly plays with the themes of Control and power, featuring powerful paranatural entities that can influence and manipulate humans. Symbolism is also used to a high degree, with the brutalist architecture of The Oldest House reflecting the impersonality and brutality of federal Control.
The narrative of Control plays a critical role in shaping the overall gaming experience. Its unique approach to storytelling, characterized by extensive use of paranormal themes, intriguing character arcs, and an engaging plot line set in a paranatural government agency, provides players with an immersive gaming experience. Its creative and innovative narrative structure pushes the boundaries of video game storytelling, setting a new benchmark for forthcoming titles.